ARC Raiders · Extraction
ARC Raiders Extraction ESP — Extract Points, Mines, Grenades & Traps
The whole point of ARC Raiders is to leave with the loot. Extraction Points ESP keeps every exit on screen at all times, while Deployable ESP draws every grenade, mine and trap — your own and the enemy's — so you don't die two metres from extract.

- Extraction Points ESP — every extract drawn at all times with distance
- Deployable ESP: grenades, mines and traps, each with their own distance slider
- Pairs with player and AI ESP for full extract awareness
- See enemy mines and traps before stepping on them
- See thrown grenades in flight so you can dodge or rotate
- Distance sliders keep the overlay readable on dense maps
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Extracts you can always see
Most extraction-shooter deaths happen in the last 100 metres of the run, when you've committed and someone holds the exit. Extraction Points ESP draws every extract on the map continuously — so you can pivot to a safer one mid-run instead of pushing into the squad camping your closest exit.
Don't die to a trap two metres from extract
Deployable ESP draws grenades, mines and traps with independent distance sliders. You see the trap chain laid in the doorway, the grenade arcing toward your cover, and the mine on the extract pad — and you live to keep the loot.
Frequently Asked Questions
Review notes and sources
Reviewed by the RageByte product team on . This supporting page is checked against the current product page, checkout options, status information and publisher documentation. Send corrections to [email protected].
Primary reference: ARC Raiders fair-play update. Third-party software can violate publisher rules and lead to account or hardware penalties. A status label records a current check, not a guarantee against future detection.
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