ARC Raiders · Radar
ARC Raiders Radar — 360° Player, AI & Squad Awareness
ARC Raiders punishes tunnel vision. The radar runs alongside ESP with its own size and position sliders, so you can keep eyes on a ground-loot pile while still knowing if a duo is rotating through the next building or a Wasp is scanning behind you.

- Radar with size and position X / Y sliders
- Players, AI and squad mates each render with their own marker
- Pairs with player ESP — radar covers what's behind you, ESP covers what's in front
- Saved per config so solo and squad presets keep different layouts
- Doesn't double draw load — independent layer
- Useful for extract timing — see if a third party is closing in
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Why radar matters in extraction shooters
ARC Raiders fights almost always end with a third party. Box ESP only helps in your view cone — the radar gives you a 360° read on every player and AI in range, so you know whether to push the knock, back off, or grab loot and run for extract.
Customisable layout
Size and position X/Y sliders let you tuck the radar in a corner when you're trying to clip plays, or centre it large on your HUD when you're playing for survival. All settings save to config and switch with the rest of the menu.
Frequently Asked Questions
Review notes and sources
Reviewed by the RageByte product team on . This supporting page is checked against the current product page, checkout options, status information and publisher documentation. Send corrections to [email protected].
Primary reference: ARC Raiders fair-play update. Third-party software can violate publisher rules and lead to account or hardware penalties. A status label records a current check, not a guarantee against future detection.
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