Rust · Radar
Rust Radar — Player, Animal & Vehicle Tracking with Range Slider
The Rust radar runs alongside ESP with its own size, position and render-distance sliders. You see every player, animal and vehicle in range — no extra clutter — so you know whether to push, hide or rotate before they ever get close.

- Radar ESP toggle with independent enable
- Size slider and position X / Y so it fits your HUD
- Range slider — limit to 100m for compounds or push to long range for roams
- Player, animal and vehicle dots with team color
- Runs alongside player ESP without doubling overlay load
- Saved per config — different radar sizes for solo vs group play
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Why a radar is the most underrated Rust feature
Box ESP only helps when an enemy is in your view cone. The radar gives you 360° awareness, which is what actually keeps you alive on a Rust roam — knowing the duo behind that rock is rotating into your back, or that the horse behind compound isn't a player. Combined with our team-color logic you instantly tell teammates from threats.
Tuning the radar to your playstyle
All three sliders (size, position X, position Y) are saved in your config, so a base-defence loadout can use a tight 100m radar in the corner while a roaming config uses a larger 250m radar centred on your screen. Set it once, switch presets on the fly.
Frequently Asked Questions
Review notes and sources
Reviewed by the RageByte product team on . This supporting page is checked against the current product page, checkout options, status information and publisher documentation. Send corrections to [email protected].
Primary reference: Facepunch Rust support. Third-party software can violate publisher rules and lead to account or hardware penalties. A status label records a current check, not a guarantee against future detection.
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