Rust · No Recoil
Rust No Recoil — X/Y Compensation, Spread Control & No Sway
Rust's recoil system is what separates kit-runners from the wipe winners. RageByte gives you independent Recoil X and Y sliders, Spread Compensation, No Sway, Instant ADS and Instant Compound — so AKs, MP5s and bolt actions all hit where you point.

- Recoil X slider — counter horizontal kick per weapon
- Recoil Y slider — flatten vertical climb on full-auto
- Spread Compensation slider — close the cone on hipfire and ADS
- No Sway — eliminate scope sway on bolt and L96
- Instant ADS and Instant Compound for fast peeks
- Works alongside Silent / Memory aimbot or fully solo
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Why X and Y sliders beat a fixed no-recoil
Public no-recoil scripts use one fixed value and either over-correct or leave residual kick. RageByte ships independent X and Y sliders so you can dial each weapon — AK needs more Y, MP5 needs more X, bolt needs neither but benefits from No Sway. Save per-weapon configs and switch on reload.
Pairs with Spread Compensation and Prediction
Recoil compensation alone still loses to bullet spread on close-range full-auto fights. Spread Compensation tightens the cone, and the aimbot's Prediction option leads moving targets so your bullets land even when both of you are strafing.
Frequently Asked Questions
Review notes and sources
Reviewed by the RageByte product team on . This supporting page is checked against the current product page, checkout options, status information and publisher documentation. Send corrections to [email protected].
Primary reference: Facepunch Rust support. Third-party software can violate publisher rules and lead to account or hardware penalties. A status label records a current check, not a guarantee against future detection.
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