Rust · Raid ESP
Rust Raid ESP — Explosive Type, Icon & Distance Tracking
Raid ESP is a dedicated layer on top of normal world ESP. Every C4, rocket, satchel and explosive in flight or planted draws with its icon, type and distance — so you can counter-raid, defend a TC, or know when to grab kit and run.

- Draw explosive icon, type and distance for every active charge
- Independent render-distance slider so it doesn't clutter long roams
- Ignore-explosions timer — old C4 stops spamming your view after detonation
- Covers C4, rockets, satchels and other explosives
- Runs alongside player and item ESP without doubling overlay load
- Saved per config — turn off for solo roams, on for base defence
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How Raid ESP changes counter-raids
Most counter-raids fail because the defender doesn't know which wall is being hit, or whether the raiders are out of boom. Raid ESP draws every charge with its type — so you instantly know if it's a soft-side rocket on stone (3 to break), C4 on metal (1 each) or a satchel chain on twig. You leave kit through the right airlock and push from the right angle.
The ignore-explosions timer
Without a timer, every detonated charge would spam your view for the rest of the raid. The ignore-explosions timer wipes spent charges from the overlay after their fuse, leaving only live threats. Combined with the distance slider you can tune Raid ESP from a clean 50m base-defence overlay to a full-grid raiding view.
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Reviewed by the RageByte product team on . This supporting page is checked against the current product page, checkout options, status information and publisher documentation. Send corrections to [email protected].
Primary reference: Facepunch Rust support. Third-party software can violate publisher rules and lead to account or hardware penalties. A status label records a current check, not a guarantee against future detection.
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