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Call of Duty · Aimbot

Call of Duty Aimbot — Visible Check, Dynamic FOV & Hitbox Control

RageByte's COD aimbot is the same build for Warzone, Black Ops 7 multiplayer and Zombies. It ships with Visible Check, Team Check, Dynamic FOV, Smooth, Deadzone, full hitbox selection (Head / Neck / Chest / Pelvis) and both controller and mouse keybind support — tuned to look natural under Ricochet.

RageByte Call of Duty product interface preview
Current RageByte product media; interface details can change after an update.
  • Main: AimBot, Zombie AimBot, Random Bones, Nearest Bone, Visible Check, Team Check
  • Dynamic FOV with Draw FOV, Draw Deadzone and Draw Dynamic FOV overlays
  • AimBot Settings: Aim Distance, Smooth, FOV, Deadzone, Dynamic FOV sliders
  • Controller keys: LT / L2, RT / R2, LB / L1, RB / R1
  • Mouse keys: Right Click, Left Click, Mouse 4, Mouse 5
  • Target Method: Closest or Crosshair
  • Hitbox Selection: Head, Neck, Chest, Pelvis
  • FOV Colors: FOV, Deadzone and Dynamic Color pickers
Live status

Confirm the current product state before each session.

Account delivery

Eligible orders are delivered through the customer dashboard.

Compatibility

Review platform and hardware requirements before checkout.

Visible & Team checks built for Ricochet-era COD

Two toggles do most of the legitimacy work: Visible Check ignores enemies behind cover so the aimbot never tracks through walls, and Team Check filters teammates out of the target pool. Combined with the Smooth slider and Dynamic FOV, the aim profile reads as a human flick rather than a hard snap — which is exactly the pattern Ricochet's client-side behavior models flag against.

Dynamic FOV, Deadzone and Smooth

Static FOV cones are the obvious giveaway in spectator clips. Dynamic FOV shrinks or expands the active cone based on context, while the Deadzone keeps the crosshair from twitching on tiny micro-corrections. The Smooth slider then controls how fast the aim closes the gap — set it low for legit-looking BO7 multiplayer, crank it for rage Warzone lobbies.

Hitbox selection and Random Bones

Pick a single bone (Head, Neck, Chest, Pelvis) for surgical kills, or enable Random Bones to rotate targets between shots — the spectator-cam pattern that always lands on the head is one of the easiest manual-review flags, and rotating bones kills that pattern entirely. Nearest Bone falls back to whatever is closest to your crosshair for fast TTK fights.

Controller and mouse keybind support

Full controller binds (LT/RT/LB/RB on both Xbox and PlayStation layouts) make the aimbot work seamlessly on a DMA + console-input setup, and mouse-side binds cover M&K builds. Target Method switches between Closest (closest enemy in FOV) and Crosshair (whoever your crosshair is nearest to).

Frequently Asked Questions

Yes — it's the same build for Warzone, Black Ops 7 Multiplayer and Zombies. Zombie AimBot is a separate toggle for the Zombies mode.

Yes — Controller Key Selection supports LT / L2, RT / R2, LB / L1 and RB / R1, plus Mouse 4/5 and click binds.

With Smooth, Dynamic FOV and Random Bones enabled, the aim profile mimics human micro-correction and avoids the head-only pattern that gets flagged.

The COD product ships with our Ricochet bypass — see the Ricochet Bypass page for how it works.

Review notes and sources

Reviewed by the RageByte product team on . This supporting page is checked against the current product page, checkout options, status information and publisher documentation. Send corrections to [email protected].

Primary reference: Activision RICOCHET overview. Third-party software can violate publisher rules and lead to account or hardware penalties. A status label records a current check, not a guarantee against future detection.

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Explore the Call of Duty cheat hub

Related guides on Warzone, BO7, Zombies, DMA, HWID and Ricochet bypasses.

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